Available now in Guam • Coming soon to Hong Kong, Singapore, Sunshine Coast, Brisbane, Sydney, Melbourne, Los Angeles & Seattle
it’s our default speed
We’ve built a gaming infrastructure cloud for the things players care about: latency and performance.
Exclusively available to the game industry, this is the blazing-fast experience your users deserve.
All cores are
Built on blazing-fast bare metal servers.
Because performance matters to players, we built our cloud platform around it.
High clock speeds mean you can increase the tickrate of your game — which makes for a better player experience.Underlying game servers
Network-wide DDoS protection.
TL;DR it’s great and it’s free
More attacks are happening than ever — and most providers charge per megabyte for protection.
With OneQode, you’ll get always-on DDoS protection by default. No ifs or buts.Complete DDoS protection
Kubernetes or cloud compute.
Your choice. Either way, it’s fast
Spin up a fleet of cross-regional Kubernetes clusters — or a single cloud instance. We provide the infrastructure and get out of your way.
Because why wouldn’t it be?
Launch and manage your cloud environment programmatically through a friendly RESTful API — or via the command line.
You’ll have complete control, and a powerful automation layer to manage your gaming infrastructure.
Simple, functional, do what you need to do
As you’d expect, there’s a straightforward online dashboard for managing your services, users and billing.
You can upload and manage images, change network settings, monitor usage or get support from our team.
Plays nicely with your tech stack.
After all, no-one likes lock-in
Our cloud platform is built on OpenStack, the open source cloud infrastructure platform.
Use Terraform? Too easy. Love Ansible? No problem. We’re not reinventing the wheel, and our open platform works whatever DevOps toolkit you’re using.